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zico
[zico@stella ~/.vavoom]$ ./glvis doom2.wad W_GetNumForName: GL_MAP01 not found! [zico@stella ~/.vavoom]$ ./glvis heretic.wad W_GetNumForName: GL_E1M1 not found! [zico@stella ~/.vavoom]$ ./glvis hexen.wad W_GetNumForName: GL_MAP01 not found! [zico@stella ~/.vavoom]$Same happens if I run glVis from inside the console of vavoom itself. I also tried glVis 1.6 but the results to this are the same as I had some years ago: <!-- l --><a class="postlink-local" href="http://www.vavoom-engine.com/forums/viewtopic.php?f=6&t=682&p=3531&hilit=glvis#p3531">viewtopic.php?f=6&t=682&p=3531&hilit=glvis#p3531</a><!-- l --> Is there some way I can optimize my WADs to get a bit more performance? Or are there some other hints how I can speed up the game? Best regards and a Merry Christmas, Christian
Firebrand
zico
gl_ext_shaders "0"Now I ask myself why this is, what the shaders are used for and why they cause such a massive slowdown on my card (GT240). I play the games in most "Vanilla style" - no new models or HighRes textures.
Janis Legzdinsh
zico
Firebrand